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Portrait of the Cult Zealot
Creature · Built-in

Cult Zealot

Medium Humanoid, any non-good

  • Medium difficulty
  • CR 2
  • Melee
  • Ranged
  • Caster
  • Support

A cult's preacher, tattooed with its signs, who calls down dark favours on the faithful.

Statistics

Armor Class
13 (leather)
Hit Points
44 (8d8 + 8)
Speed
Walk 30 ft
Challenge
CR 2 · 450 XP
Size
Medium — Takes one map cell: most people and wolves.
Saving throws
WIS +4
Skills
Deception +4, Religion +2
Languages
Common
STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA15+2

Attacks

Multiattack

Ritual Knife × 2

Ritual Knife Melee

+4 to hit · Reach 5 ft (1 map cell)

Damage: 1d4 + 2 piercing

Withering Word Ranged

+4 to hit · Range 60 ft

Damage: 2d8 + 2 necrotic

Abilities

Zealous At will

GM guidance: fights on past the point of sense while its leader watches.

Dread Sermon Recharge 5–6

A chant that fills listeners with dread.

Range
30 ft
Saving throw
Wisdom DC 12
On a failed save
Frightened until the end of its next turn.
On a successful save
Unshaken.
Conditions
Frightened

Defenses

No special resistances, immunities or vulnerabilities.

Environment & tags

Environments
Urban, Dungeon, Ruins, Temple
Groups
Humanoids
Tags
humanoid, cult, support

Loot

Carries

Possible loot