Fantasy RPG Rules
The rules Game Master runs today, written from the same source the app uses. Only rules the app actually implements are described.
Fantasy RPG rules · ruleset version 1 · Game Master 1.0.0 (in development)
Players make the rolls. Game Master does the math.
Digital dice
The app shows the exact roll and its modifiers, then waits. The player taps ROLL.
Physical dice
In Tabletop Mode the player rolls real dice and the result is entered.
- 1Core RulesMost things in Fantasy RPG come down to one roll: a d20 plus a modifier, compared with a target number. Players roll the dice; the app does…
- 2CharactersA character is a species, a class, a level and six ability scores. Everything else on the sheet, from hit points to Armor Class, is worked…
- 3SkillsSkills are what a character is good at, from climbing to reading people. Each skill uses one ability, and training in it adds the…
- 4ExplorationMoving through the map, searching, opening doors and locks, finding traps, light and darkness, and resting.
- 5CombatIn combat every creature takes a turn in initiative order. The app works out every hit, every point of damage and every condition.
- 6ConditionsA condition is a state such as Poisoned or Prone. The app applies what each one does to attack rolls and saves; the GM rules on the rest.
- 7MagicClerics and Mages cast spells. The app knows each spell's range, area, roll and cost, works out the attack bonus and save DC, and keeps…
- 8Items & EquipmentWeapons, armor, tools, potions and money. What a character carries sets their attacks and Armor Class; nothing needs equipping.
- 9GM RulesThe rules only the GM uses: overriding results, hidden information, fog of war, encounters and running the session.
- Quick ReferenceThe short rule summaries shown during play.