Map Maker
Layered grid maps
Ground, Terrain, Decoration, Objects and Logic layers. Walls, doors, furniture, traps, water, ice, weather and indoor areas that play the way they look. Test any map before a session.
Campaign Management
Your whole campaign
Story, locations, maps, characters, NPCs, monsters, encounters, items and rewards, all connected. Start blank or from the built-in adventure.
Live Sessions
Run the game
Free Play exploration, prepared encounters, initiative, combat, messages and the Session Log, from one screen. Pause and resume exactly where you left off.
Multiplayer
Play together, near or far
Host on Windows and let players join from their phones, tablets or PCs: on the same local network, or from anywhere with an eight-character Join Code. Reconnects after Wi-Fi or mobile data drops. No accounts.
Combat & Automation
The math is done for you
Modifiers, hit or miss, damage, resistances, healing, HP, initiative and conditions are worked out and applied. Players still roll their own dice.
Fog of War
Only what they can see
Each player sees what their character can see. Remembered areas, darkness and shared party vision; the GM reveals or hides areas, objects and creatures.
GM Controls
The GM has the final say
Control monsters and NPCs, run several locations at once, and override hits, damage, saves, HP and turn order after the fact. Every override is logged.
Player View
Built for phones
MOVE, ATTACK, SPELL, ITEM, SEARCH, INTERACT, TALK. First tap previews, second tap confirms. Portrait works; landscape is recommended.
How to Play
Help and Glossary built in
A searchable manual with annotated screenshots, Quick Starts for GMs and players, and a Glossary of tabletop terms in plain words.