Spells
20 spells included with the Fantasy RPG rules.
| Spell | Level | Range | Duration | Effect |
|---|---|---|---|---|
| Fire Bolt | Cantrip | 120 ft | Instant | 1d10 fire |
| Guidance | Cantrip | Touch | 1 minute | +1d4 to one ability check |
| Light | Cantrip | Touch | 1 hour | |
| Mage Hand | Cantrip | 30 ft | 1 minute | |
| Ray of Frost | Cantrip | 60 ft | Instant | 1d8 cold, speed −10 ft |
| Sacred Flame | Cantrip | 60 ft | Instant | 1d8 radiant (Dexterity save) |
| Spare the Dying | Cantrip | Touch | Instant | |
| Bless | Level 1 | 30 ft | 1 minute (concentration) | +1d4 to attacks and saves |
| Burning Hands | Level 1 | Self | Instant | 3d6 fire (Dexterity save for half) |
| Cure Wounds | Level 1 | Touch | Instant | 1d8 + spellcasting modifier healing |
| Detect Evil | Level 1 | Self | 10 minutes (concentration) | |
| Detect Magic | Level 1 | Self | 10 minutes (concentration) | |
| Guiding Bolt | Level 1 | 120 ft | 1 round | 4d6 radiant |
| Healing Word | Level 1 | 60 ft | Instant | 1d4 + spellcasting modifier healing |
| Magic Missile | Level 1 | 120 ft | Instant | 3 × (1d4 + 1) force |
| Shield | Level 1 | Self | 1 round | +5 Armor Class |
| Sleep | Level 1 | 90 ft | 1 minute | 5d8 hit points of creatures |
| Hold Person | Level 2 | 60 ft | 1 minute (concentration) | Paralysed (Wisdom save each turn) |
| Fireball | Level 3 | 150 ft | Instant | 8d6 fire (Dexterity save for half) |
| Revivify | Level 3 | Touch | Instant |