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How to Play · Chapter 9

Items & Rewards

The item library holds one reusable definition of every item: weapons, armor, potions, gear. Characters, monsters, chests and rewards all point at these definitions.

  • For the GM
The Items / Rewards library with the Antidote selected: its type, value, whether it stacks, and GM Notes.
The item library
  1. 1Item library Type, value and whether each item stacks.
  2. 2Picture, type and name
  3. 3Value and Stackable
  4. 4GM Notes Only the GM sees these.
  5. 5Shared by everyone carrying it Editing a library item updates every character who has it.

How to use it

  • Open Items / Rewards, pick an item or tap + New.
  • Value is its price; Stackable means many fit in one inventory slot.
  • GM Notes on an item are private.

Step by step

  1. Tap + New, name the item and choose its kind.
  2. Set its value and whether it stacks.
  3. Add it to characters, monster loot, searchable objects or encounter rewards.

Shared Definitions

  • Characters carry a reference and a quantity, not a copy.
  • So editing an item in the library changes it for everyone carrying it, at once.
  • To make a different version, create a new item instead of editing the shared one.

Random Loot GM Details For the GM

  • Searchable objects have Guaranteed results and optional Random Loot: a pool of items with chances, how many to pick and a money range.
  • The roll happens the first time someone searches it successfully in a session and is saved, so reopening never rerolls.
  • Generate Now, Reroll and Add Item are GM overrides and are logged. Keep quest items Guaranteed.

Important rules

  • Editing a library item updates it for everyone carrying it.
  • Sessions keep their own inventories, so play never changes your campaign's characters.

Common questions

I renamed a sword and every character's sword changed. Why?

They all carry the same library item. Duplicate it as a new item if only one should change.