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Portrait of the Cult Leader
Creature · Built-in

Cult Leader

Medium Humanoid, any non-good

  • Boss difficulty
  • CR 5
  • Melee
  • Ranged
  • Caster
  • Boss
  • Support
  • Summoner

The masked head of the cult, who speaks for something in the dark and calls its followers to the altar.

Statistics

Armor Class
14 (ritual robes)
Hit Points
84 (13d8 + 26)
Speed
Walk 30 ft
Challenge
CR 5 · 1800 XP
Size
Medium — Takes one map cell: most people and wolves.
Saving throws
WIS +6, CHA +7
Skills
Deception +7, Religion +4, Persuasion +7
Languages
Common
STR10+0
DEX14+2
CON14+2
INT13+1
WIS16+3
CHA18+4

Attacks

Multiattack

Dark Bolt × 2

Ritual Knife Melee

+5 to hit · Reach 5 ft (1 map cell)

Damage: 1d4 + 2 piercing

Dark Bolt Ranged

+5 to hit · Range 90 ft

Damage: 3d8 + 2 necrotic

Abilities

Zealous At will

GM guidance: fights on past the point of sense while its leader watches.

Command the Faithful Recharge 5–6

A word of command to the unbeliever.

Range
60 ft
Saving throw
Wisdom DC 15
On a failed save
Charmed until the end of its next turn.
On a successful save
Shrugs it off.
Conditions
Charmed

Call the Faithful At will

GM guidance: once per fight, 1d4 cultists answer its call and arrive at the end of the next round.

Defenses

No special resistances, immunities or vulnerabilities.

Environment & tags

Environments
Urban, Dungeon, Ruins
Groups
Humanoids
Tags
humanoid, cult, caster, leader, summoner, boss

Loot

Carries

Possible loot