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Portrait of the Will-o'-Wisp
Creature · Built-in

Will-o'-Wisp

Tiny Fey, chaotic evil

  • Medium difficulty
  • CR 2
  • Melee
  • Tank
  • Ambusher
  • Flying

A drifting marsh light that leads night travellers off the path and into the mire.

Statistics

Armor Class
18 (hard to see)
Hit Points
25 (10d4)
Speed
Fly 50 ft
Challenge
CR 2 · 450 XP
Size
Tiny — Fits in one map cell; several can share a cell later.
Senses
Darkvision 60 ft
STR1−5
DEX26+8
CON10+0
INT13+1
WIS14+2
CHA11+0

Attacks

Cold Spark Melee

+10 to hit · Reach 5 ft (1 map cell)

Damage: 2d8 + 8 lightning

Abilities

False Path At will

Its glow tempts a traveller to follow.

Range
60 ft
Saving throw
Wisdom DC 12
On a failed save
Charmed and walks toward it.
On a successful save
Sees the trick.
Conditions
Charmed

Snuff Out At will

GM guidance: can dim to nothing and vanish in the fog.

Defenses

Resistances
Acid, Cold, Fire, Necrotic, Thunder
Immunities
Lightning, Poison

Environment & tags

Environments
Swamp, Forest
Groups
Mythological Creatures, Swamp
Tags
fey, light, trickster, ambush