
Creature · Built-in
Vampire
Medium Undead, lawful evil
- High difficulty
- CR 9
- Melee
A pale noble of the old horror tales who sleeps by day in a coffin of home soil and rules the night from a ruined castle.
Statistics
Attacks
Multiattack
Claws × 2, Bite
Bite Melee
+8 to hit · Reach 5 ft (1 map cell)
Damage: 1d8 + 4 piercing plus 3d6 necrotic
Heals as much as the necrotic damage it deals.
Abilities
Commanding Gaze At will
Holds a victim with its eyes.
- Range
- 30 ft
- Saving throw
- Wisdom DC 16
- On a failed save
- Charmed for 1 minute.
- On a successful save
- Looks away in time.
- Conditions
- Charmed
Mist and Bat At will
GM guidance: can become a drifting mist or a bat to escape, slip under doors or reach a high window.
Old Weaknesses At will
GM guidance: sunlight burns it, running water stops it, it cannot cross a threshold uninvited, and a stake through the heart pins it.
Defenses
- Resistances
- Necrotic, Nonmagical
Environment & tags
- Environments
- Urban, Ruins, Mountain
- Groups
- Undead
- Tags
- undead, vampire, cursed
Loot
Possible loot
- Signet Ring (80% chance)
- Jewelled Goblet (60% chance)
- Cut Gemstone × 3 (60% chance)