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Portrait of the Vampire
Creature · Built-in

Vampire

Medium Undead, lawful evil

  • High difficulty
  • CR 9
  • Melee

A pale noble of the old horror tales who sleeps by day in a coffin of home soil and rules the night from a ruined castle.

Statistics

Armor Class
16 (natural armor)
Hit Points
136 (16d8 + 64)
Speed
Walk 30 ft, Climb 30 ft
Challenge
CR 9 · 5000 XP
Size
Medium — Takes one map cell: most people and wolves.
Saving throws
DEX +8, WIS +6, CHA +8
Skills
Perception +6, Stealth +8, Persuasion +8
Senses
Darkvision 120 ft
Languages
The languages it knew in life
STR18+4
DEX18+4
CON18+4
INT17+3
WIS15+2
CHA18+4

Attacks

Multiattack

Claws × 2, Bite

Claws Melee

+8 to hit · Reach 5 ft (1 map cell)

Damage: 2d6 + 4 slashing

Bite Melee

+8 to hit · Reach 5 ft (1 map cell)

Damage: 1d8 + 4 piercing plus 3d6 necrotic

Heals as much as the necrotic damage it deals.

Abilities

Commanding Gaze At will

Holds a victim with its eyes.

Range
30 ft
Saving throw
Wisdom DC 16
On a failed save
Charmed for 1 minute.
On a successful save
Looks away in time.
Conditions
Charmed

Mist and Bat At will

GM guidance: can become a drifting mist or a bat to escape, slip under doors or reach a high window.

Old Weaknesses At will

GM guidance: sunlight burns it, running water stops it, it cannot cross a threshold uninvited, and a stake through the heart pins it.

Defenses

Resistances
Necrotic, Nonmagical

Environment & tags

Environments
Urban, Ruins, Mountain
Groups
Undead
Tags
undead, vampire, cursed

Loot

Possible loot