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Portrait of the Gloomhunter
Creature · Built-in

Gloomhunter

Large Monstrosity, neutral evil

  • Boss difficulty
  • CR 8
  • Melee
  • Ranged
  • Boss
  • Summoner

A towering hunter of living darkness with a mask of white bone; it calls lesser shadows to it and stalks a single quarry for nights on end.

Statistics

Armor Class
16 (shadow-hardened hide)
Hit Points
119 (14d10 + 42)
Speed
Walk 40 ft, Climb 30 ft
Challenge
CR 8 · 3900 XP
Size
Large — Takes a 2-by-2 block of map cells.
Saving throws
DEX +6, WIS +5
Skills
Stealth +6, Perception +5, Survival +5
Senses
Darkvision 60 ft, Blindsight 30 ft
Languages
understands Common but does not speak
STR18+4
DEX17+3
CON16+3
INT12+1
WIS15+2
CHA14+2

Attacks

Multiattack

Shadow Blade × 2

Shadow Blade Melee

+7 to hit · Reach 10 ft (2 map cells)

Damage: 2d10 + 4 slashing

Gloom Bolt Ranged

+6 to hit · Range 90 ft

Damage: 3d8 + 3 necrotic

Abilities

Veil of Night Recharge 5–6

Darkness pours out from it.

Area
20 ft
Saving throw
Constitution DC 13
On a failed save
Blinded until the end of its next turn.
On a successful save
Sees through it.
Conditions
Blinded

Call the Shades At will

GM guidance: once per fight, two shade leeches slide out of the dark next to it at the start of its turn.

Marked Quarry At will

GM guidance: chooses one creature as its quarry; the GM may give it advantage on attacks against that creature.

Defenses

Resistances
Necrotic
Vulnerabilities
Radiant

Environment & tags

Environments
Forest, Ruins, Underground
Groups
Cave / Underground, Original Game Master Creatures
Tags
monstrosity, original, shadow, summoner, boss

Loot

Possible loot